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Let Me See That Rulebook

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Let Me See That Rulebook

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Let Me See That Rulebook started as a one-page RPG and turned into something else. It's like a layer you can add to your current RPG. It's a codification of the idea of house-ruling, but done on the fly and with a small limitation built in - you have to change the number of words equal to the number rolled on a die, and you can't roll the same die twice in a row. The goal is to eventually make the game you're playing a chaotic jumble of house rules and nonsense.

What I Like About this One:

Honestly, everything except the art. Writing in upper case and simplifying the format were both good choices.


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