31 Floors Up
So, when I’m going over these, I’m also going over my notes to decide what I can and should adjust. My notes on this one were honestly a bit ambitious for what this game is trying to be. An imposter? What are we, some sort of Among Us? I’m already aping one meme game that’s hep the to The Youths, I don’t need to be crowbarring others in there. And I don’t have a character creation system at all! The game doesn’t need one, really, so adding an extra one to get people back in when they die feels silly!
The Game:
Based loosely on the iconic Roblox horror games, 31 floors up is an existential horror game about people stuck on an elevator to hell. How do you survive to reach the final floor… and freedom?
What I Like About This One:
This is the most direct use of the screw-you mechanics I’ve ever put together. If you fail horribly at a thing, you don’t decide how YOU die - you screw up so bad it gets someone else killed. I feel like this really reflects some of the best horror tropes, where people doing the tropes correctly end up dying, but the people who mess up really badly have to watch their best friends be horribly murdered.