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Shoots, & Leaves

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Shoots, & Leaves

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The Game:

I'm a bit of a language nerd, so the idea of a role-playing game defending the Oxford comma from the forces of syntactic ambiguity kinda tickles me.

What I like about this one:

Role-playing games are a linguistic and semantic pursuit. The shared imagined space that we create when playing a role-playing game is built on nothing but words - the descriptions given to us from the GM, the actions declared by the players, and assumptions that fill in the details. Sometimes that shared imagined space becomes confused when something was unclear, or if one of the participants describes something in a way that another participant incorrectly interprets. Role-playing games are almost entirely built on language and communication, so it's kind of funny to me that we don't engage with language more directly.

The fact that I got to name a mechanic "Syntactic Collapse," thrills me.

Having your skills named after other punctuation is also a unique joy to me.

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